Core classes
class Branch
class Branch
: public neurostr::WithProperties
Summary
Members | Descriptions |
---|---|
public Branch() |
Default constructor. |
public Branch(const id_type & id,int order) |
Creates a branch with given id and order. |
public Branch(const id_type & id,int order,const Node & root) |
Creates a branch with given id,order and root. |
public Branch(const id_type & id,int order,const Node & root,const std::vector< Node > & nodes) |
Creates a branch with given id,order, root and nodes. |
public template<typename Iter> inline Branch(const id_type & id,int order,const Node & root,const Iter & b,const Iter & e) |
Creates a branch with given id,order, root and nodes. |
public inline ~Branch() |
Empty destructor. |
public Branch(const Branch & b) = delete |
Copy constructor is not allowed. |
public Branch & operator=(const Branch & b) = delete |
Copy assign is not allowed. |
public Branch( Branch && b) = default |
Default move constructor. |
public Branch & operator=( Branch && b) = default |
Defaul move assign. |
public inline int order() const |
Centrifugal order accessor. |
public inline const id_type & id() const |
ID accessor. |
public std::string idString() const |
Returns Branch ID as a string. |
public inline bool valid_neurite() const |
Branch neurite reference validity check. |
public const Neurite & neurite() const |
Branch parent neurite. |
public Neurite & neurite() |
Branch parent neurite. |
public Branch & id(const id_type & id) |
Set branch id. |
public Branch & order(int o) |
Set branch centrifugal order. |
public Branch & neurite( Neurite * n) |
Set branch parent neurite. |
public inline void root(const Node & n) |
Copy a node as new root. |
public inline void remove_root() |
Removes the current root. |
public inline void root( Node && n) |
Move a node as new root. |
public inline bool operator==(const Branch & b) const |
Compares two branches by their ID. |
public inline bool operator!=(const Branch & b) const |
Compares two branches by their ID. |
public inline size_type size() const |
Number of nodes in the b. |
public inline bool has_root() const |
Branch root validity check. |
public const Node & root() const |
Get root node reference. |
public Node & root() |
Get root node reference. |
public const Node & first() const |
Returns branch first node. |
public const Node & last() const |
Returns branch last node. |
public Node & first() |
Returns branch first node. |
public Node & last() |
Returns branch last node. |
public point_type director_vector() const |
Returns vector from the first node of the branch to the last. |
public template<typename T> inline auto add_property(const std::string & key,T value,bool recursive) |
Adds a property to the branch and optionally to its nodes. |
public inline auto add_property(const std::string & key,bool recursive) |
Adds an empty property to the branch and optionally to its nodes. |
public inline iterator begin() |
Begin node iterator (indirect iterator) |
public inline iterator end() |
End node iterator (indirect iterator) |
public inline reverse_iterator rbegin() |
Reverse begin node iterator (indirect iterator) |
public inline reverse_iterator rend() |
Reverse end node iterator (indirect iterator) |
public inline const_iterator begin() const |
Begin node iterator (indirect iterator) |
public inline const_iterator end() const |
End node iterator (indirect iterator) |
public inline const_reverse_iterator rbegin() const |
Reverse begin node iterator (indirect iterator) |
public inline const_reverse_iterator rend() const |
Reverse end node iterator (indirect iterator) |
public inline const_iterator cbegin() const |
Begin const node iterator (indirect iterator) |
public inline const_iterator cend() const |
End const node iterator (indirect iterator) |
public void push_back(const Node & n) |
Copy a node to the end of the branch. |
public void push_back( Node && n) |
Move a node to the end of the branch. |
public iterator insert(iterator pos,const Node & n) |
Copies the given node at the position. |
public template<typename Iter> inline void insert(iterator pos,Iter b,Iter e) |
Copies a range of nodes into the branch. |
public iterator erase(const iterator & pos) |
Deletes a node in the branch. |
public iterator erase(const iterator & first,const iterator & last) |
Deletes a range of nodes in the branch. |
public inline void clear() |
Deletes all nodes in the brnach. |
public Branch split(const iterator & pos) |
Divides the branch at given position and creates a new branch. |
public void simplify(float eps) |
Applies RDF simplification to the branch nodes. |
public void scale(float r) |
Scales the branch wrt root by r (>1 bigger, <1 smaller) |
public void normalize() |
Scales the branch so its length is equal to 1. |
public void scale(float rx,float ry,float rz) |
Scales branch (including root) |
public float length() const |
Computes branch path length. |
public void traslate(const point_type & p) |
Moves the branch (root included) by the vector p. |
public void rotate(const Eigen::Quaternionf & q) |
Rotates the branch (Root included) aplying the quaternion q. |
public void remove_null_segments() |
Removes zero-length segments in the branch. |
public float discrete_frechet(const Branch & other) const |
Computes the frechet distance between two branche s. |
public float distance(const Branch & other,bool ignore_radius) const |
Computes the distance between both branches. |
public void set_nodes_branch() |
Updates branch memeber in all nodes. |
public box_type boundingBox() const |
Gets bounding box. |
Members
public Branch()
Default constructor.
creates a branch with order -1 and empty id
Returns
public Branch(const id_type & id,int order)
Creates a branch with given id and order.
Parameters
Returns
public Branch(const id_type & id,int order,const
Node
& root)
Creates a branch with given id,order and root.
Parameters
Returns
public Branch(const id_type & id,int order,const
Node
& root,const std::vector<
Node
> & nodes)
Creates a branch with given id,order, root and nodes.
Parameters
Returns
public template<typename Iter>
inline Branch(const id_type & id,int order,const
Node
& root,const Iter & b,const Iter & e)
Creates a branch with given id,order, root and nodes.
Parameters
-
id
Branch id -
order
Centrifugal order -
root
Branch root node -
b
Node begin iterator e
Node end iterator
Returns
public inline ~Branch()
Empty destructor.
public Branch(const
Branch
& b) = delete
Copy not allowed.
DELETED
public
Branch
& operator=(const
Branch
& b) = delete
Copy not allowed.
DELETED
public Branch(
Branch
&& b) = default
Default move constructor.
public
Branch
& operator=(
Branch
&& b) = default
Defaul move assign.
public inline int order() const
Centrifugal order accessor.
Returns
Centrifugal order
public inline const id_type & id() const
Returns the Branch ID as a vector of integers.
Returns
Branch Id
public std::string idString() const
Returns Branch ID as a string.
Returns
ID as string
public inline bool valid_neurite() const
Branch neurite reference validity check.
Returns
True if the Neurite reference is valid
public const
Neurite
& neurite() const
Branch parent neurite.
Returns
Parent Neurite reference
public
Neurite
& neurite()
Branch parent neurite.
Returns
Parent neurite reference
public
Branch
& id(const id_type & id)
Set branch id.
Parameters
id
new id
Returns
Updated branch reference
public
Branch
& order(int o)
Set branch centrifugal order.
Parameters
o
new centrifugal order
Returns
Update branch reference
public
Branch
& neurite(
Neurite
* n)
Set branch parent neurite.
Parameters
n
Neurite pointer
Returns
Update branch reference
public inline void root(const
Node
& n)
Copy a node as new root.
Parameters
n
node to copy
public inline void remove_root()
Removes the current root.
public inline void root(
Node
&& n)
Move a node as new root.
Parameters
n
node to move
public inline bool operator==(const
Branch
& b) const
Compares two branches by their ID.
Parameters
b
Branch
Returns
True if two ids are equal
public inline bool operator!=(const
Branch
& b) const
Compares two branches by their ID.
Parameters
b
Branch
Returns
True if two ids are NOT equal
public inline size_type size() const
Number of nodes in the b.
Returns
Branch size
public inline bool has_root() const
Branch root validity check.
Returns
True/False
public const
Node
& root() const
Get root node reference.
Throws
runtime_error
Attempt to access nullptr reference
Returns
Root node reference
public
Node
& root()
Get root node reference.
Throws
runtime_error
Attempt to access nullptr reference
Returns
Root node reference
public const
Node
& first() const
Returns branch first node.
Throws
runtime_error
Attempt to access empty branch
Returns
Node reference
public const
Node
& last() const
Returns branch last node.
Throws
runtime_error
Attempt to access empty branch
Returns
Node reference
public
Node
& first()
Returns branch first node.
Throws
runtime_error
Attempt to access empty branch
Returns
Node reference
public
Node
& last()
Returns branch last node.
Throws
runtime_error
Attempt to access empty branch
Returns
Node reference
public point_type director_vector() const
Returns vector from the first node of the branch to the last.
Returns
Vector
public template<typename T>
inline auto add_property(const std::string & key,T value,bool recursive)
Adds a property to the branch and optionally to its nodes.
Parameters
-
key
Property name -
value
Property value recursive
If true, property is also added to branch nodes
Returns
Iterator to added property
public inline auto add_property(const std::string & key,bool recursive)
Adds an empty property to the branch and optionally to its nodes.
Parameters
-
key
Property name recursive
If true, property is also added to branch nodes
Returns
Iterator to added property
public inline iterator begin()
Begin node iterator (indirect iterator)
Returns
Indirect iterator
public inline iterator end()
End node iterator (indirect iterator)
Returns
Indirect iterator
public inline reverse_iterator rbegin()
Reverse begin node iterator (indirect iterator)
Returns
Indirect iterator
public inline reverse_iterator rend()
Reverse end node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_iterator begin() const
Begin node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_iterator end() const
End node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_reverse_iterator rbegin() const
Reverse begin node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_reverse_iterator rend() const
Reverse end node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_iterator cbegin() const
Begin const node iterator (indirect iterator)
Returns
Indirect iterator
public inline const_iterator cend() const
End const node iterator (indirect iterator)
Returns
Indirect iterator
public void push_back(const
Node
& n)
Copy a node to the end of the branch.
Parameters
n
Node to copy
public void push_back(
Node
&& n)
Move a node to the end of the branch.
Parameters
n
Node to move
public iterator insert(iterator pos,const
Node
& n)
Copies the given node at the position.
Parameters
-
pos
Position to insert n
Node
Returns
Updated iterator
public template<typename Iter>
inline void insert(iterator pos,Iter b,Iter e)
Copies a range of nodes into the branch.
Parameters
-
pos
Insert position -
b
Range begin iterator e
Range end iterator
public iterator erase(const iterator & pos)
Deletes a node in the branch.
Parameters
pos
Position to delete
Returns
Updated iterator
public iterator erase(const iterator & first,const iterator & last)
Deletes a range of nodes in the branch.
Parameters
-
first
first position to delete last
last position to delete
Returns
Updated iterator
public inline void clear()
Deletes all nodes in the branch.
public
Branch
split(const iterator & pos)
Divides the branch at given position and creates a new branch.
Parameters
pos
Split position
Returns
Split branch
public void simplify(float eps)
Applies RDF simplification to the branch nodes.
Root and last are always keeped
Parameters
eps
RDF algorithm epsilon parameter (tolerance). If eps is <0 is used as a relative tolerance to the node radius
public void scale(float r)
Scales the branch wrt root by r (>1 bigger, <1 smaller)
Parameters
r
Scale rate
public void normalize()
Scales the branch so its length is equal to 1.
public void scale(float rx,float ry,float rz)
Scales branch (including root)
Parameters
-
rx
x-axis scale -
ry
y-axis scale rz
z-axis scale
public float length() const
Computes branch path length.
Returns
branch length
public void traslate(const point_type & p)
Moves the branch (root included) by the vector p.
Parameters
p
Translation vector
public void rotate(const Eigen::Quaternionf & q)
Rotates the branch (Root included) aplying the quaternion q.
Parameters
q
rotation quaternion
public void remove_null_segments()
Removes zero-length segments in the branch.
public float discrete_frechet(const
Branch
& other) const
Computes the Discrete Frechet distance between two branches.
Parameters
other
Branch
Returns
Discrete frechet distance
public float distance(const
Branch
& other,bool ignore_radius) const
Computes the distance between both branches.
Ignores nodes shared by both branches
Parameters
other
Returns
euclidean distance
public void set_nodes_branch()
Updates branch memeber in all nodes.
public box_type boundingBox() const
Gets bounding box.
class Neurite
class Neurite
: public neurostr::WithProperties
Summary
Members | Descriptions |
---|---|
class const_node_iterator |
|
class node_iterator |
|
class stem_iterator |
|
public Neurite() |
Empty neurite constructor. |
public Neurite(int id) |
Create a neurite with given id and type undefined. |
public Neurite(int id,const NeuriteType & t) |
Create a neurite with given id and type. |
public Neurite(const Neurite & n) = default |
Default copy constructor. |
public Neurite( Neurite && n) = default |
Default move constructor. |
public Neurite & operator=(const Neurite & n) = default |
Default copy assign. |
public Neurite & operator=( Neurite && n) = default |
Default move assign. |
public inline ~Neurite() |
Empty destructor (Default) |
public inline bool operator==(const Neurite & n) const |
Compares two neurites by ID. |
public inline bool operator!=(const Neurite & n) const |
Compares two neurites by ID. |
public inline const NeuriteType & type() const |
Return neurite type. |
public inline const int id() const |
Returns neurite id. |
public inline bool root_is_soma() const |
Checks if root is soma. |
public inline Neuron & neuron() const |
Return neurite parent neuron reference. |
public inline void type(const NeuriteType & t) |
Set neurite type. |
public inline void id(int id) |
Set neurite ID. |
public inline void neuron( Neuron *const n) |
Set neurite parent neuron pointer. |
public inline bool has_root() const |
Checks if the root branch of the neurite has root. |
public inline const Node & root() const |
Get root reference. |
public void set_root() |
Sets an empt branch as the root branch without root node. |
public void set_root(const Node & node) |
Creates an empty branch with node as root as root branch. |
public int max_centrifugal_order() const |
Get neurite max c.order. |
public inline int size() const |
Neurite size (branch count) |
public int node_count() const |
Neurite node count. |
public template<typename T> inline auto add_property(const std::string & key,T v,bool recursive) |
Adds a property to the neurite and optionally to its branches. |
public inline auto add_property(const std::string & key,bool recursive) |
Adds an empty property to the neurite and optionally to its branches. |
public inline branch_iterator begin_branch() const |
Begin DFS branch iterator. |
public inline branch_iterator end_branch() const |
End DFS branch iterator. |
public inline branch_iterator begin_branch_subtree(const typename tree_type::iterator_base & other) const |
Creates a branch DFS iterator over the subtree of the branch pointed by €{other}. |
public branch_iterator end_branch_subtree(const typename tree_type::iterator_base & other) const |
Creates a branch DFS iterator over the subtree of the branch pointed by €{other}. |
Members
public Neurite()
Empty neurite constructor.
Id -1 and type undefined
Returns
public Neurite(int id)
Create a neurite with given id and type undefined.
Parameters
id
Neurite id
Returns
public Neurite(int id,const
NeuriteType
& t)
Create a neurite with given id and type.
Parameters
Returns
public Neurite(const
Neurite
& n) = default
Default copy constructor.
public Neurite(
Neurite
&& n) = default
Default move constructor.
public
Neurite
& operator=(const
Neurite
& n) = default
Default copy assign.
public
Neurite
& operator=(
Neurite
&& n) = default
Default move assign.
public inline ~Neurite()
Empty destructor (Default)
public inline bool operator==(const
Neurite
& n) const
Compares two neurites by ID.
Parameters
n
Other neurite
Returns
True if ids match
public inline bool operator!=(const
Neurite
& n) const
Compares two neurites by ID.
Parameters
n
Other neurite
Returns
True if ids dont match
public inline const
NeuriteType
& type() const
Return neurite type.
Returns
NeuriteType
public inline const int id() const
Returns neurite id.
Returns
Neurite ID
public inline bool root_is_soma() const
Checks if root is soma.
Returns
True if neurite root is soma
public inline
Neuron
& neuron() const
Return neurite parent neuron reference.
Returns
Neuron reference
public inline void type(const
NeuriteType
& t)
Set neurite type.
Parameters
t
New neurite type
public inline void id(int id)
Set neurite ID.
Parameters
id
New neurite ID
public inline void neuron(
Neuron
*const n)
Set neurite parent neuron pointer.
Parameters
n
Nueron pointer
public inline bool has_root() const
Checks if the root branch of the neurite has root.
Returns
True if the neurite is rooted (i.e. attached to soma)
public inline const
Node
& root() const
Get root reference.
Returns
Root reference
public void set_root()
Sets an empt branch as the root branch without root node.
public void set_root(const
Node
& node)
Creates an empty branch with node as root as root branch.
Parameters
node
Root node
public int max_centrifugal_order() const
Get neurite max c.order.
Returns
Centrifugal order
public inline int size() const
Neurite size (branch count)
Returns
Number of branches in the neurite
public int node_count() const
Neurite node count.
Returns
Number of distinct node ins the neurite (roots excluded)
public template<typename T>
inline auto add_property(const std::string & key,T v,bool recursive)
Adds a property to the neurite and optionally to its branches.
Parameters
-
key
Property key -
v
Property value recursive
If true, property is also added to braches and nodes
public inline auto add_property(const std::string & key,bool recursive)
Adds an empty property to the neurite and optionally to its branches.
Parameters
-
key
Property key recursive
If true, property is also added to braches and nodes
public inline branch_iterator begin_branch() const
Begin DFS branch iterator.
Returns
branch_iterator
public inline branch_iterator end_branch() const
End DFS branch iterator.
Returns
branch_iterator
public inline branch_iterator begin_branch_subtree(const typename tree_type::iterator_base & other) const
Creates a branch DFS iterator over the subtree of the branch pointed by €{other}.
Parameters
other
Branch iterator
Returns
DFS branch iterator
public branch_iterator end_branch_subtree(const typename tree_type::iterator_base & other) const
Creates a branch DFS iterator over the subtree of the branch pointed by €{other}.
Parameters
other
Branch iterator
Returns
DFS branch iterator
class node_iterator
class node_iterator
: public boost::iterator_facade< node_iterator< iter >, Node, std::iterator_traits< iter >::iterator_category >
Template iterator that references directly to the nodes in the tree. The template parameter Iter, a branch iterator, determines tree-visitor strategy.
Summary
Members | Descriptions |
---|---|
public node_iterator() |
Empty constructor. |
public node_iterator(const iter & b,const iter & e) |
Creates a node iterator that starts at the first node of b and ends at the first node of e. |
public node_iterator(const iter & b,const iter & e,const iter & c) |
Creates a node iterator that starts at the first node of b and ends at the first node of e. |
public node_iterator(const iter & b,const iter & e,const iter & c,const typename Branch::iterator & nodeit) |
Creates a node iterator that starts at the first node of b and ends at the first node of e. |
public node_iterator(const node_iterator < iter > &) = default |
Default copy constructor. |
public node_iterator & operator=(const node_iterator < iter > &) = default |
Default copy assign. |
public node_iterator( node_iterator < iter > &&) = default |
Default move constructor. |
public node_iterator & operator=( node_iterator < iter > &&) = default |
Default move assign. |
public iter begin() const |
Get iterator first branch. |
public iter end() const |
Get iterator last branch. |
public iter current() const |
Get iterator current branch. |
public iter branch() const |
Get iterator current branch. |
public Branch::iterator node() const |
Get iterator current noe. |
public Neurite & neurite() const |
Get current branch neurite. |
public Neuron & neuron() const |
Get current branch neuron. |
public node_iterator < iter > last() const |
Get an iterator to the end node. |
public node_iterator < iter > first() const |
Get an iterator to the first node. |
Members
public node_iterator()
Empty constructor.
Returns
Node iterator
public node_iterator(const iter & b,const iter & e)
Creates a node iterator that starts at the first node of b and ends at the first node of e.
Parameters
-
b
First branch e
Last branch
Returns
Node iterator
public node_iterator(const iter & b,const iter & e,const iter & c)
Creates a node iterator that starts at the first node of b and ends at the first node of e.
Current node is the first node of c.
Parameters
-
b
First branch -
e
Last branch c
Current branch
Returns
Node iterator
public node_iterator(const iter & b,const iter & e,const iter & c,const typename Branch::iterator & nodeit)
Creates a node iterator that starts at the first node of b and ends at the first node of e.
Current node is the nodeit node of c.
Parameters
-
b
First branch -
e
Last branch -
c
Current branch nodeit
Current node
Returns
Node iterator
public node_iterator(const
node_iterator
< iter > &) = default
Default copy constructor.
public
node_iterator
& operator=(const
node_iterator
< iter > &) = default
Default copy assign.
public node_iterator(
node_iterator
< iter > &&) = default
Default move constructor.
public
node_iterator
& operator=(
node_iterator
< iter > &&) = default
Default move assign.
public iter begin() const
Get iterator first branch.
Returns
First branch
public iter end() const
Get iterator last branch.
Returns
Last branch
public iter current() const
Get iterator current branch.
Returns
Current branch
public iter branch() const
Get iterator current branch.
Returns
Current branch
public Branch::iterator node() const
Get iterator current noe.
Returns
Current node
public
Neurite
& neurite() const
Get current branch neurite.
Returns
Neurite reference
public
Neuron
& neuron() const
Get current branch neuron.
Returns
Neuron reference
public
node_iterator
< iter > last() const
Get an iterator to the end node.
Returns
End node iterator
public
node_iterator
< iter > first() const
Get an iterator to the first node.
Returns
First node iterator
class stem_iterator
class stem_iterator
: public iterator_base
Tree iterator (Actually a forward iterator) that ascends from the given tree node to the root.
Summary
Members | Descriptions |
---|---|
public stem_iterator() |
Empty constructor. |
public stem_iterator(tree_node * tn) |
Creates an stem iterator that points to tn. |
public stem_iterator(const typename tree_type::iterator_base & other) |
Copies the given iterator as stem iterator. |
public bool operator==(const stem_iterator & other) const |
Equality operator (compares two iterators) |
public bool operator!=(const stem_iterator & other) const |
Inequality operator (compares two iterators) |
public stem_iterator & operator++() |
Stem iterator single step - ascend one branch. |
public stem_iterator operator++(int) |
Stem iterator single step - ascend one branch. |
public stem_iterator & operator+=(unsigned int num) |
Stem iterator multi step - ascend num branches. |
Members
public stem_iterator()
Empty constructor.
Returns
Default iterator (actually, useless)
public stem_iterator(tree_node * tn)
Creates an stem iterator that points to tn.
Parameters
tn
Tree node pointer
Returns
Stem iterator
public stem_iterator(const typename tree_type::iterator_base & other)
Copies the given iterator as stem iterator.
Parameters
other
Iterator
Returns
Copied stem iterator
public bool operator==(const
stem_iterator
& other) const
Equality operator (compares two iterators)
Parameters
other
The other stem iterator
Returns
True if they both point to the same node
public bool operator!=(const
stem_iterator
& other) const
Inequality operator (compares two iterators)
Parameters
other
The other stem iterator
Returns
True if they both dont point to the same node
public
stem_iterator
& operator++()
Stem iterator single step - ascend one branch.
Returns
Updated iterator
public
stem_iterator
operator++(int)
Stem iterator single step - ascend one branch.
Returns
new updated iterator
public
stem_iterator
& operator+=(unsigned int num)
Stem iterator multi step - ascend num branches.
Returns
Updated iterator
class Contour
Summary
Members | Descriptions |
---|---|
public Contour() |
Contour empty constructor. |
public Contour(const std::vector< point_type > & v) |
Creates a contour from a point vector. |
public Contour(const Contour &) = default |
Copy constructor. |
public Contour & operator=(const Contour &) = default |
Copy assign. |
public Contour( Contour &&) = default |
Move constructor. |
public Contour & operator=( Contour &&) = default |
Move assign. |
public iterator begin() |
Returns an iterator to the first point in the contour. |
public const_iterator begin() const |
Returns an iterator to the first point in the contour. |
public iterator end() |
Returns an iterator to the next position after the last point in the contour. |
public const_iterator end() const |
Returns an iterator to the next position after the last point in the contour. |
public std::size_t size() const |
Contour size. |
public float length() const |
Computes the length of the contour. |
public float area(int component) const |
Contour planar area as 2D projection in the given component. |
public const std::string & name() const |
Returns contour name. |
public void name(const std::string & n) |
Set contour name. |
public const std::string & face_color() const |
Returns contour face color. |
public const std::string & back_color() const |
Returns contour back color. |
public void face_color(const std::string & s) |
Set contour face color. |
public void back_color(const std::string & s) |
Set contour back color. |
public float fill_density() const |
Return contour fill density (alpha channel) |
public void fill_density(float f) |
Set fill density value. |
public float resolution() const |
Contour resolution (im not sure what this actually is..like a ratio?) |
public void resolution(float f) |
Set resolution value. |
public bool is_closed() const |
True if the contour is defined as closed. |
public void properties_from_map(const PropertyMap & p) |
Set all contour properties getting them from a p. |
public float closing_gap() const |
Distance between the last and the first point in the contour. |
public void close() |
Mark the contour as closed (add a segment bw the last and the first) |
public int planar_axis() const |
Cehcks if the contour is planar for some axis. |
public std::pair< float, float > range(int component) const |
Computes min and max values for the given component (0,1,2 x,y,z) |
public std::vector< geometry::planar_point > planar_projection(int component) const |
Returns the contour points removing the ith component. |
public bool clockwise_oriented(int i) const |
Checks if the contour points are clockwise ordered (shoelace formula applied) |
public void reverse() |
Reverses the contour point order. |
public void rotate(iterator new_first) |
Rotates the contour (if it is closed) so the point pointed by new_first becomes the new first point. |
public point_type barycenter() const |
Computes contour barycenter. |
Members
public Contour()
Contour empty constructor.
Initializes all members to its default value and leaves the contour as empty
public Contour(const std::vector< point_type > & v)
Creates a contour from a point vector.
Parameters
v
Contour point vector
public Contour(const
Contour
&) = default
Copy constructor.
public
Contour
& operator=(const
Contour
&) = default
Copy assign.
public Contour(
Contour
&&) = default
Move constructor.
public
Contour
& operator=(
Contour
&&) = default
Move assign.
public iterator begin()
Returns an iterator to the first point in the contour.
Returns
point iterator
public const_iterator begin() const
Returns an iterator to the first point in the contour.
Returns
const point iterator
public iterator end()
Returns an iterator to the next position after the last point in the contour.
Returns
point iterator
public const_iterator end() const
Returns an iterator to the next position after the last point in the contour.
Returns
const point iterator
public std::size_t size() const
Contour size.
Returns
number of points that describe the contour
public float length() const
Computes the length of the contour.
Returns
Contour length
public float area(int component) const
Contour planar area as 2D projection in the given component.
Parameters
component
Component that is ignored to compute the area
Returns
Contour planar area
public const std::string & name() const
Returns contour name.
Returns
Contour name as string
public void name(const std::string & n)
Set contour name.
Parameters
n
The new contour name
public const std::string & face_color() const
Returns contour face color.
Returns
Color as hex string #RRGGBB
public const std::string & back_color() const
Returns contour back color.
Returns
Color as hex string #RRGGBB
public void face_color(const std::string & s)
Set contour face color.
Parameters
s
Hex-string color. e.g. #FFFFFF
public void back_color(const std::string & s)
Set contour back color.
Parameters
s
Hex-string color. e.g. #FFFFFF
public float fill_density() const
Return contour fill density (alpha channel)
Returns
Alpha (opacity) value
public void fill_density(float f)
Set fill density value.
Parameters
f
Contour fill opacity. Between 0 and 1.
public float resolution() const
Contour resolution (im not sure what this actually is..like a ratio?)
Returns
Resolution as float
public void resolution(float f)
Set resolution value.
Parameters
f
resolution value. Actual meaning is unknown.
public bool is_closed() const
True if the contour is defined as closed.
Returns
boolean flag
public void properties_from_map(const
PropertyMap
& p)
Set all contour properties getting them from a p.
map
Parameters
p
input Property map
public float closing_gap() const
Distance between the last and the first point in the contour.
Returns
Closing gap distance
public void close()
Mark the contour as closed (add a segment bw the last and the first)
public int planar_axis() const
Cehcks if the contour is planar for some axis.
Returns
-1 is not planar, 0,1,2 x,y,z are constant respectively
public std::pair< float, float > range(int component) const
Computes min and max values for the given component (0,1,2 x,y,z)
Parameters
component
Contour component index (0,1,2 <-> x,y,z)
Returns
Pair (min,max)
public std::vector<
geometry::planar_point
> planar_projection(int component) const
Returns the contour points removing the ith component.
Parameters
component
Index of component to remove
Returns
Planar points
public bool clockwise_oriented(int i) const
Checks if the contour points are clockwise ordered (shoelace formula applied)
Parameters
i
component index (0,1,2 <-> x,y,z) that is ignored to compute the orientation
Returns
True if clockwise ordered
public void reverse()
Reverses the contour point order.
public void rotate(iterator new_first)
Rotates the contour (if it is closed) so the point pointed by new_first becomes the new first point.
Parameters
new_first
Point to become the first point
public point_type barycenter() const
Computes contour barycenter.
Returns
Barycenter
class Neuron
class Neuron
: public neurostr::WithProperties
Summary
Members | Descriptions |
---|---|
public Neuron() |
Empty constructor. |
public Neuron(const std::string & id) |
Create a neuron with given id, and no neurites nor soma. |
public Neuron(const std::string & id,const std::vector< Node > & soma) |
Creates a neuron with given id and soma nodes. |
public inline ~Neuron() |
Default destructor. |
public Neuron(const Neuron &) = delete |
Deleted. |
public Neuron & operator=(const Neuron &) = delete |
Deleted. |
public Neuron( Neuron &&) = default |
Default implementation. |
public Neuron & operator=( Neuron &&) = default |
Default implementation. |
public inline const std::string & id() const |
Get neuron id string. |
public inline const point_type & up() const |
Get neuron Up vector. |
public void up(const point_type & up) |
Set neuron up vector. |
public inline int size() const |
Count number of neurites. |
public int node_count() const |
Number of different nodes in the neuron. |
public neurite_iterator add_neurite( Neurite *const n) |
Add new neurite to the neuron. |
public void add_soma(const std::vector< Node > & v) |
Add node set to soma. |
public inline void add_soma(const Node & n) |
Add single node to soma. |
public template<typename T> inline auto add_property(const std::string & key,const T & v,bool recursive) |
Adds a proprety to the neuron and, optionally, to its neurites. |
public inline auto add_property(const std::string & key,bool recursive) |
Adds an empty proprety to the neuron and, optionally, to its neurites. |
public inline neurite_iterator begin_neurite() |
Creates neurite iterator. |
public inline neurite_iterator end_neurite() |
Creates neurite iterator. |
public inline const_neurite_iterator begin_neurite() const |
Creates neurite iterator. |
public inline const_neurite_iterator end_neurite() const |
Creates neurite iterator. |
public inline soma_iterator begin_soma() |
Iterator over soma nodes. |
public inline soma_iterator end_soma() |
Iterator over soma nodes. |
public inline const_soma_iterator begin_soma() const |
Iterator over soma nodes. |
public inline const_soma_iterator end_soma() const |
Iterator over soma nodes. |
public inline auto begin_axon() |
Iterator over axon. |
public inline auto end_axon() |
Iterator over axon. |
public inline auto begin_apical() |
Iterator over apical. |
public inline auto end_apical() |
Iterator over apical. |
public inline auto begin_dendrite() |
Iterator over basal dendrites. |
public inline auto end_dendrite() |
Iterator over basal dendrites. |
public inline auto begin_axon() const |
Iterator over axon. |
public inline auto end_axon() const |
Iterator over axon. |
public inline auto begin_apical() const |
Iterator over apical. |
public inline auto end_apical() const |
Iterator over apical. |
public inline auto begin_dendrites() const |
Iterator over basal dendrites. |
public inline auto end_dendrites() const |
Iterator over basal dendrites. |
public inline int axon_count() const |
Counts number of axon neuritesin the neuron. |
public inline int apical_count() const |
Counts number of apical neurites in the neuron. |
public inline int dendrite_count() const |
Counts number of basal dendrites in the neuron. |
public inline bool has_soma() const |
Checks if the neuron soma is not empty. |
public Neurite::base_node_iterator find(const Node & n) |
Finds a node in the neuron. |
public inline Neurite::base_node_iterator find(Node::id_type id) |
Finds a node in the neuron that matches the id. |
public soma_iterator find_soma(const Node & n) |
Finds a node in the soma. |
public inline soma_iterator find_soma(Node::id_type id) |
Finds a node in the soma by id. |
public bool point_in_soma(const point_type & p) const |
Checks if the given point is within the soma. |
public void correct() |
Correct function calls the correct function over each. |
public void remove_null_segments() |
Removes zero-length segements in all neurites. |
public point_type soma_barycenter() const |
Computes soma barycenter. |
public void scale(float r) |
Scales all nodes in the neuron by r. |
public void scale(float rx,float ry,float rz) |
Scales all nodes in the neuron by (rx,ry,rz) |
public void traslate(const point_type & p) |
Moves all nodes in the neuron by p. |
public void rotate(const Eigen::Quaternionf & q) |
rotates all nodes in the neuron |
public void center() |
Traslates the neuron so the soma barycenter lies at 0,0,0. |
public neurite_iterator erase(const neurite_iterator & n) |
Removes a neurite from the neuron. |
public void erase_axon() |
Removes all axon neurites from the neuron. |
public void erase_apical() |
Removes all apical dendrties from the neuron. |
public void erase_dendrites() |
Removes all non-apical dendrties from the neuron. |
public void set_apical_up() |
Rotates the neuron so the apical towards "up" direction. |
public void set_basal_roots_xz() |
Rotates the neuron so the basal plane is close to the z=0 plane. |
public box_type boundingBox() |
Computes the axis-aligned bounding box of the neuron. |
public float somaArea() const |
Computes soma area. |
public void order() |
Order all neurites. |
public void simplify(float eps) |
Applies RDP simplification to all branches in the neruon. |
Members
public Neuron()
Empty constructor.
Create a neuron with no id, neurites nor soma. up vector is set to default value (0,0,1)
Returns
public Neuron(const std::string & id)
Create a neuron with given id, and no neurites nor soma.
up vector is set to default value (0,0,1)
Parameters
id
Neuron id
Returns
public Neuron(const std::string & id,const std::vector<
Node
> & soma)
Creates a neuron with given id and soma nodes.
up vector is set to default value (0,0,1)
Parameters
-
id
Neuron id soma
Soma nodes
Returns
public inline ~Neuron()
Default destructor.
public Neuron(const
Neuron
&) = delete
DELETED
public
Neuron
& operator=(const
Neuron
&) = delete
DELETED
public Neuron(
Neuron
&&) = default
Default implementation.
public
Neuron
& operator=(
Neuron
&&) = default
Default implementation.
public inline const std::string & id() const
Get neuron id string.
Returns
Neuron id string
public inline const point_type & up() const
Get neuron Up vector.
Up vector allows us to orient angles in 3D space
Returns
Point
public void up(const point_type & up)
Set neuron up vector.
Given vector is normalized
Parameters
up
New up vector
public inline int size() const
Count number of neurites.
Returns
Neurite count
public int node_count() const
Number of different nodes in the neuron.
Returns
Node count
public neurite_iterator add_neurite(
Neurite
*const n)
Add new neurite to the neuron.
Parameters
n
Neurite pointer to be added
Returns
Insert point
public void add_soma(const std::vector<
Node
> & v)
Add node set to soma.
Parameters
v
Vector of nodes to add to the soma
public inline void add_soma(const
Node
& n)
Add single node to soma.
Parameters
n
Node to add
public template<typename T>
inline auto add_property(const std::string & key,const T & v,bool recursive)
Adds a proprety to the neuron and, optionally, to its neurites.
Parameters
-
key
Property key -
v
Property value recursive
If true, property is also added to neuron neurites.
public inline auto add_property(const std::string & key,bool recursive)
Adds an empty proprety to the neuron and, optionally, to its neurites.
Parameters
-
key
Property key recursive
If true, property is also added to neuron neurites.
public inline neurite_iterator begin_neurite()
Creates neurite iterator.
Returns
Begin neurite iterator
public inline neurite_iterator end_neurite()
Creates neurite iterator.
Returns
End neurite iterator
public inline const_neurite_iterator begin_neurite() const
Creates neurite iterator.
Returns
Begin neurite iterator
public inline const_neurite_iterator end_neurite() const
Creates neurite iterator.
Returns
End neurite iterator
public inline soma_iterator begin_soma()
Iterator over soma nodes.
Returns
Begin soma iterator
public inline soma_iterator end_soma()
Iterator over soma nodes.
Returns
End soma iterator
public inline const_soma_iterator begin_soma() const
Iterator over soma nodes.
Returns
Begin soma iterator
public inline const_soma_iterator end_soma() const
Iterator over soma nodes.
Returns
End soma iterator
public inline auto begin_axon()
Iterator over axon.
Axon is supposed to be unique...
Returns
Begin axon iterator
public inline auto end_axon()
Iterator over axon.
Axon is supposed to be unique...
Returns
End axon iterator
public inline auto begin_apical()
Iterator over apical.
Apical is supposed to be unique...
Returns
Begin apical iterator
public inline auto end_apical()
Iterator over apical.
Apical is supposed to be unique...
Returns
End apical iterator
public inline auto begin_dendrite()
Iterator over basal dendrites.
Returns
Begin basal dendrites iterator
public inline auto end_dendrite()
Iterator over basal dendrites.
Returns
End basal dendrites iterator
public inline auto begin_axon() const
Iterator over axon.
Axon is supposed to be unique...
Returns
Begin axon iterator
public inline auto end_axon() const
Iterator over axon.
Axon is supposed to be unique...
Returns
End axon iterator
public inline auto begin_apical() const
Iterator over apical.
Apical is supposed to be unique...
Returns
Begin apical iterator
public inline auto end_apical() const
Iterator over apical.
Apical is supposed to be unique...
Returns
End apical iterator
public inline auto begin_dendrites() const
Iterator over basal dendrites.
Returns
Begin basal dendrites iterator
public inline auto end_dendrites() const
Iterator over basal dendrites.
Returns
End basal dendrites iterator
public inline int axon_count() const
Counts number of axon neuritesin the neuron.
Returns
Number of axon
public inline int apical_count() const
Counts number of apical neurites in the neuron.
Returns
Number of apical
public inline int dendrite_count() const
Counts number of basal dendrites in the neuron.
Returns
Number of apical
public inline bool has_soma() const
Checks if the neuron soma is not empty.
Returns
True if soma is not empty
public
Neurite::base_node_iterator
find(const
Node
& n)
Finds a node in the neuron.
doesnt search in soma nodes
Parameters
n
Node to be found
Returns
Node iterator. IF node is not found returns the iterator created by the empty constructor
public inline
Neurite::base_node_iterator
find(Node::id_type id)
Finds a node in the neuron that matches the id.
doesnt search in soma nodes
Parameters
id
Node Id
Returns
Node iterator. IF node is not found returns the iterator created by the empty constructor
public soma_iterator find_soma(const
Node
& n)
Finds a node in the soma.
Parameters
n
Node to be found
Returns
Iterator to the node. end_soma otherwise
public inline soma_iterator find_soma(Node::id_type id)
Finds a node in the soma by id.
Parameters
id
ID of the node to be found
Returns
Iterator to the node. end_soma otherwise
public bool point_in_soma(const point_type & p) const
Checks if the given point is within the soma.
The condition is that the given point should be closer to the soma barycenter than at least one point in the soma
Parameters
p
Point
Returns
True if point is considered to be in the soma
public void correct()
Correct function calls the correct function over each.
Additionaly checks if the neurite root is part of the soma and set is as such if necessary.
public void remove_null_segments()
Removes zero-length segements in all neurites.
public point_type soma_barycenter() const
Computes soma barycenter.
Returns
soma barycenter
public void scale(float r)
Scales all nodes in the neuron by r.
Parameters
r
scale rate
public void scale(float rx,float ry,float rz)
Scales all nodes in the neuron by (rx,ry,rz)
Parameters
-
rx
x-axis scale -
ry
y-axis scale rz
z-axis scale
public void traslate(const point_type & p)
Moves all nodes in the neuron by p.
Parameters
p
Traslation vector
public void rotate(const Eigen::Quaternionf & q)
rotates all nodes in the neuron
Parameters
q
rotation quaternion
public void center()
Traslates the neuron so the soma barycenter lies at 0,0,0.
public neurite_iterator erase(const neurite_iterator & n)
Removes a neurite from the neuron.
Parameters
n
Neurite iterator
Returns
updated iterator
public void erase_axon()
Removes all axon neurites from the neuron.
public void erase_apical()
Removes all apical dendrties from the neuron.
public void erase_dendrites()
Removes all non-apical dendrties from the neuron.
public void set_apical_up()
Rotates the neuron so the apical towards "up" direction.
public void set_basal_roots_xz()
Rotates the neuron so the basal plane is close to the z=0 plane.
public box_type boundingBox()
Computes the axis-aligned bounding box of the neuron.
Returns
bounding box
public float somaArea() const
Computes soma area.
Returns
Soma area
public void order()
Order all neurites.
public void simplify(float eps)
Applies RDP simplification to all branches in the neruon.
Parameters
eps
Tolerance
class Node
class Node
: public neurostr::WithProperties
Summary
Members | Descriptions |
---|---|
public Node() |
Empty constructor, creates a node with ID -1 at 0,0,0 with radius 0. |
public Node(int id) |
Creates a node with ID id at 0,0,0 with radius 0. |
public Node(int id,const point_type & p,double r) |
Creates a node with ID id at position p with radius r. |
public Node(int id,double x,double y,double z,double r) |
Creates a node with ID id at position (x,y,z) with radius r |
public Node(const Node & n) = default |
Default. |
public Node( Node && n) = default |
Default. |
public Node & operator=(const Node & n) = default |
Default. |
public Node & operator=( Node && n) = default |
Default. |
public inline ~Node() |
Empty destructor. |
public inline bool operator==(const Node & n) const |
Compare two nodes by ID. |
public inline bool operator!=(const Node & n) const |
Compare two nodes by ID. |
public inline float radius() const |
Returns node radius. |
public inline const id_type id() const |
Returns node id. |
public inline const point_type & position() const |
Return node position. |
public inline float x() const |
Returns node X coordinate. |
public inline float y() const |
Returns node Y coordinate. |
public inline float z() const |
Returns node Z coordinate. |
public inline bool valid_branch() const |
Checks wether the parent branch referece is valid. |
public Branch & branch() |
Returns parent branch. |
public const Branch & branch() const |
Returns parent branch. |
public Node & position(const point_type & p) |
Changes node position for. |
Members
public Node()
Empty constructor, creates a node with ID -1 at 0,0,0 with radius 0.
Returns
public Node(int id)
Creates a node with ID id at 0,0,0 with radius 0
Parameters
id
The Node ID
public Node(int id,const point_type & p,double r)
Creates a node with ID id at position p with radius r
Parameters
id
The Node IDp
Node position (3D point)r
Node radius
public Node(int id,double x,double y,double z,double r)
Creates a node with ID id at position (x,y,z) with radius r
Parameters
id
The Node IDx
Node x coord.y
Node y coord.z
Node z coord.r
Node radius
public Node(const
Node
& n) = default
Default.
public Node(
Node
&& n) = default
Default.
public
Node
& operator=(const
Node
& n) = default
Default.
public
Node
& operator=(
Node
&& n) = default
Default.
public inline ~Node()
Empty destructor.
Returns
public inline bool operator==(const
Node
& n) const
Compare two nodes by ID.
Parameters
n
The other node
Returns
True if both ids are equal
public inline bool operator!=(const
Node
& n) const
Compare two nodes by ID.
Parameters
n
The other node
Returns
True if both ids are different
public inline float radius() const
Returns node radius.
Returns
Radius
public inline const id_type id() const
Returns node id.
Returns
ID
public inline const point_type & position() const
Return node position.
Returns
Position
public inline float x() const
Returns node X coordinate.
Returns
X coord
public inline float y() const
Returns node Y coordinate.
Returns
Y coord
public inline float z() const
Returns node Z coordinate.
Returns
Z coordinate
public inline bool valid_branch() const
Checks whether the parent branch reference is valid.
Returns
True if the reference is valid
public
Branch
& branch()
Returns parent branch.
Throws
runtime_exception
If we attempt to access null branch
Returns
Parent branch reference
public const
Branch
& branch() const
Returns parent branch.
Parameters
runtime_exception
If attempt to access null branch
Returns
Parent branch const reference
public
Node
& position(const point_type & p)
Changes node position for.
Parameters
*
class PropertyMap
Summary
Members | Descriptions |
---|---|
public PropertyMap() |
Initializes an empty property map. |
public template<typename Iter> inline PropertyMap(const Iter & begin,const Iter & end) |
Initializes a property map with the content in the range. |
public const_iterator find(const std::string & k) const |
Returns the property with key k. |
public PropertyMap(const PropertyMap &) = default |
Default. |
public PropertyMap & operator=(const PropertyMap &) = default |
Default. |
public PropertyMap( PropertyMap &&) = default |
Default. |
public PropertyMap & operator=( PropertyMap &&) = default |
Default. |
public template<typename T> inline T get(const std::string & k) const |
Returns the value of the poperty with key k. |
public std::pair< iterator, bool > set(const property_type & p) |
Adds a new property to the map. |
public std::pair< iterator, bool > set(const std::string & k) |
Adds an empty property to the map. |
public std::pair< iterator, bool > set(const std::string & k,int v) |
Adds a new int valued property to the map. |
public std::pair< iterator, bool > set(const std::string & k,bool v) |
Adds a new bool valued property to the map. |
public std::pair< iterator, bool > set(const std::string & k,float v) |
Adds a new float valued property to the map. |
public std::pair< iterator, bool > set(const std::string & k,const std::string v) |
Adds a new string valued property to the map. |
public std::pair< iterator, bool > set(const std::string & k,const point_type v) |
Adds a new point valued property to the map. |
public std::pair< iterator, bool > set(const std::string & k,boost::any v) |
Adds a property to the map. |
public bool exists(const std::string & k) const |
Property exists. |
public void remove(const std::string & k) |
Deletes a property. |
public void remove(const iterator & i) |
Deletes a property. |
public map_type::size_type size() const |
Property map size. |
public const_iterator begin() const |
Property begin iterator. |
public iterator begin() |
Property begin iterator. |
public const_iterator end() const |
Property end iterator. |
public iterator end() |
Property end iterator. |
Members
public PropertyMap()
Initializes an empty property map.
public template<typename Iter>
inline PropertyMap(const Iter & begin,const Iter & end)
Initializes a property map with the content in the range.
Parameters
-
begin
property begin iterator end
property end iterator
public const_iterator find(const std::string & k) const
Returns the property with key k.
Parameters
k
Property key
Returns
Const iterator. End() if no property with key k exists
public PropertyMap(const
PropertyMap
&) = default
Default.
public
PropertyMap
& operator=(const
PropertyMap
&) = default
Default.
public PropertyMap(
PropertyMap
&&) = default
Default.
public
PropertyMap
& operator=(
PropertyMap
&&) = default
Default.
public template<typename T>
inline T get(const std::string & k) const
Returns the value of the poperty with key k.
Parameters
k
Key
Returns
Property value
public std::pair< iterator, bool > set(const property_type & p)
Adds a new property to the map.
Parameters
p
Property to add
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k)
Adds an empty property to the map.
Parameters
k
Property key
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,int v)
Adds a new int valued property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,bool v)
Adds a new bool valued property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,float v)
Adds a new float valued property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,const std::string v)
Adds a new string valued property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,const point_type v)
Adds a new point valued property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public std::pair< iterator, bool > set(const std::string & k,boost::any v)
Adds a property to the map.
Parameters
-
k
Property key v
Property value
Returns
pair(iterator, T/F property added)
public bool exists(const std::string & k) const
Property exists.
Parameters
k
Property name
Returns
True if the property exists
public void remove(const std::string & k)
Deletes a property.
Parameters
k
Poperty key
public void remove(const iterator & i)
Deletes a property.
Parameters
i
property iterator
public map_type::size_type size() const
Property map size.
Returns
Number of properties in the map
public const_iterator begin() const
Property begin iterator.
Returns
const iterator
public iterator begin()
Property begin iterator.
Returns
iterator
public const_iterator end() const
Property end iterator.
Returns
const iterator
public iterator end()
Property end iterator.
Returns
iterator
class Reconstruction
class Reconstruction
: public neurostr::WithProperties
Summary
Members | Descriptions |
---|---|
public Reconstruction() |
Creates a reconsturction with no id, neurons nor contour. |
public Reconstruction(const std::string & id) |
Creates an empty reconstruction with given id. |
public inline ~Reconstruction() |
Default. |
public Reconstruction(const Reconstruction &) = delete |
Not allowed. |
public Reconstruction & operator=(const Reconstruction &) = delete |
Not allowed. |
public Reconstruction( Reconstruction &&) = default |
Default. |
public Reconstruction & operator=( Reconstruction &&) = default |
Default. |
public inline void addNeuron( Neuron *const n) |
Adds a neuron to the reconstruction. |
public void addContour(const contour_type & v) |
Sets a vector of points as reconstruction contour. |
public inline std::vector< contour_type >::const_iterator contour_begin() const |
Get reconstruction contour as polygon. |
public inline std::vector< contour_type >::const_iterator contour_end() const |
|
public inline const std::string & id() const |
Get reconstruction ID. |
public inline std::size_t n_contours() const |
Checks whether the contour is empty. |
public inline int size() const |
Counts number of neurons in the reconstruction. |
public int node_count() const |
Counts number of different nodes in the reconstruction. |
public neuron_iterator closest_soma(const point_type & p) |
Finds the neuron whose soma is the closest one to a given point. |
public neuron_iterator add_neurite_to_closest_soma( Neurite * n) |
Adds a neurite to the neuron whose soma is the closest one to the neurite root. |
public inline neuron_iterator begin() |
Neuron iterator. |
public inline neuron_iterator end() |
Neuron iterator. |
public inline const_neuron_iterator begin() const |
Neuron iterator. |
public inline const_neuron_iterator end() const |
Neuron iterator. |
Members
public Reconstruction()
Creates a reconsturction with no id, neurons nor contour.
public Reconstruction(const std::string & id)
Creates an empty reconstruction with given id.
Parameters
id
Reconstruction ID
public inline ~Reconstruction()
Default.
public Reconstruction(const
Reconstruction
&) = delete
Not allowed.
DELETED
public
Reconstruction
& operator=(const
Reconstruction
&) = delete
Not allowed.
DELETED
public Reconstruction(
Reconstruction
&&) = default
Default.
public
Reconstruction
& operator=(
Reconstruction
&&) = default
Default.
public inline void addNeuron(
Neuron
*const n)
Adds a neuron to the reconstruction.
Parameters
n
Neuron pointer
public void addContour(const
contour_type
& v)
Sets a vector of points as reconstruction contour.
Parameters
v
Point vector
public inline std::vector<
contour_type
>::const_iterator contour_begin() const
Get reconstruction contour as polygon.
Returns
Reconstruction contour
public inline std::vector<
contour_type
>::const_iterator contour_end() const
public inline const std::string & id() const
Get reconstruction ID.
Returns
ID
public inline std::size_t n_contours() const
Checks whether the contour is empty.
Returns
True if contour is not empty
public inline int size() const
Counts number of neurons in the reconstruction.
Returns
Neuron count
public int node_count() const
Counts number of different nodes in the reconstruction.
Returns
Node count
public neuron_iterator closest_soma(const point_type & p)
Finds the neuron whose soma is the closest one to a given point.
Parameters
p
Point
Returns
Neuron iterator
public neuron_iterator add_neurite_to_closest_soma(
Neurite
* n)
Adds a neurite to the neuron whose soma is the closest one to the neurite root.
Parameters
n
Neurite pointer
Returns
Neuron iterator (insertion point)
public inline neuron_iterator begin()
Neuron iterator.
Returns
begin neuron interator
public inline neuron_iterator end()
Neuron iterator.
Returns
end neuron interator
public inline const_neuron_iterator begin() const
Neuron iterator.
Returns
begin neuron interator
public inline const_neuron_iterator end() const
Neuron iterator.
Returns
end neuron interator
class WithProperties
Summary
Members | Descriptions |
---|---|
public PropertyMap properties |
|
public WithProperties() |
create an empty property map |
public WithProperties(const WithProperties & other) = default |
Default. |
public WithProperties & operator=(const WithProperties & b) = default |
Default. |
public WithProperties( WithProperties && b) = default |
Default. |
public WithProperties & operator=( WithProperties && b) = default |
Default. |
public inline auto begin_properties() const |
Proprerty begin iterator. |
public inline auto end_properties() const |
Property end iterator. |
public template<typename T> inline auto add_property(const std::string & key,const T & v) |
Adds a property. |
public std::pair< PropertyMap::iterator, bool > add_property(const std::string & key) |
Adds an empty property. |
public std::pair< PropertyMap::iterator, bool > add_property(const std::pair< std::string, boost::any > & v) |
Adds a property. |
public PropertyMap::const_iterator get_property(const std::string & key) const |
Get property. |
Members
public
PropertyMap
properties
public WithProperties()
create an empty property map
public WithProperties(const
WithProperties
& other) = default
Default.
public
WithProperties
& operator=(const
WithProperties
& b) = default
Default.
public WithProperties(
WithProperties
&& b) = default
Default.
public
WithProperties
& operator=(
WithProperties
&& b) = default
Default.
public inline auto begin_properties() const
Proprerty begin iterator.
Returns
property iterator
public inline auto end_properties() const
Property end iterator.
Returns
property iterator
public template<typename T>
inline auto add_property(const std::string & key,const T & v)
Adds a property.
Parameters
-
key
Property key v
Property value
Returns
property iterator
public std::pair< PropertyMap::iterator, bool > add_property(const std::string & key)
Adds an empty property.
Parameters
key
Property key
Returns
property iterator
public std::pair< PropertyMap::iterator, bool > add_property(const std::pair< std::string, boost::any > & v)
Adds a property.
Parameters
v
Propery
Returns
property iterator
public PropertyMap::const_iterator get_property(const std::string & key) const
Get property.
Parameters
key
Property key
Returns
property iterator